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Fixed in 2022.1.X

Fixed in 2021.1.X, 2021.2.X



Found in





Issue ID




Crash on ComputeShader::DispatchComputeShader when attempting to bind Texture as UAV without UAV usage flag set

Shader System


How to reproduce:
1. Open the attached project from ""
2. Enter Play Mode

Reproducible with: 2021.1.0a1, 2021.2.0b14, 2022.1.0a11
Not reproducible with: 2019.4.31f1, 2020.3.20f1

Expected result: Console logs error indicating that attempting to bind Texture as UAV but the texture wasn't created with the UAV usage flag set
Actual result: Crash occurs

First lines of stack trace:
0x00007ff7b563cb6e (Unity) ComputeShader::DispatchComputeShader
0x00007ff7b594ef66 (Unity) ComputeShader_CUSTOM_Dispatch
0x000002041dc14600 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.ComputeShader:Dispatch (UnityEngine.ComputeShader,int,int,int,int)
0x000002041dc13103 (Mono JIT Code) [TerrainDataManager.cs:67] Immense.TerrainDataManager:UpdateData ()
0x000002041dc10da3 (Mono JIT Code) [ImmenseTerrain.cs:73] Immense.ImmenseTerrain:Update ()
0x00000204af312f90 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a13.
    Error logs are added back and the Editor no longer crashes.

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.1f1
    Added errors in console

  3. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.27f1
    Errors are logged in the Console

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