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Cloth constraints and intercollision editor disappears after entering an...
How to reproduce: 1. Open the submitted project (Cloth) 2. Select the Sphere GameObject 3. Activate the Cloth constraints editor 4. ... Read more
Lighting no longer works when in rigging mode
When i try to rig my character the lighting is darker than 2018.3. If i try to adjust this in the lighting menu it no longer respond... Read more
Disabling lighting in Scene View does not clear baked lighting resulting...
Repro: 01 - Ensure Auto is enabled (Lighting Settings >) 02 - Create a Scene with a cube and a plane. 03 - Make these objects Stati... Read more
[Crash] [MacOS] Editor crash when Android platform is selected, no SDK i...
Steps to reproduce: 1) Open Unity Hub and create a new 3D project 2) Go to Unity >> Preferences>> External tools 3) Delete paths fo... Read more
Audio Mixer Send effect 'Send level' slider not functioning
Steps to reproduce: 1. Open new project 2. Create Audio Mixer 3. Create 2 groups in the Audio Mixer 4. Add "Receive" effect on one a... Read more
[SimpleAnimation] Disconnecting Playables from the graph doesn't stop wr...
How to reproduce: 1. Open the user's attached project ("Simple Animation Keep Playables Connected Bug.zip") 2. Open the repro scene ... Read more
Flickering caused by Z-Fighting With Depth Prepass With SV_Depth in Cust...
To reproduce: 1) Open project attached by Julian (DepthPrepassFlickerBug.zip) 2) Play it / move mouse in and out of game view / clic... Read more
ProBuilder Mesh loses vertex color information when doing unrelated oper...
How to reproduce: 1. Open the attached project in the OC. 2. Select "Cube" in the Hierarchy 3. Move it with a Transform tool. 4. Pre... Read more
Attaching build to "Frame Debug" throws inaccurate error when "Graphics ...
How to reproduce: 1. Open attached project "MultihreadedRenderingError.zip" 2. Make sure that "Edit" -> "Project Settings" -> "Play... Read more
Assertion failed on expression: 'success' errors with LWRP when download...
How to reproduce: 1. Create new project with LWRP 2. Publish it to Collab 3. Download it from Collab Reproducible with: 2018.3.0a10... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene