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Screen Space Camera World Space Canvases do not show drawcalls when usin...
Reproduction steps: 1. Download and open the user-submitted project 2. Build and run the project 3. Open the Frame Debugger in the e... Read more
[Shaderlibrary] Inverse View Projection transformation matrix is not the...
Universals Inverse View Projection matrix is wrong. Repro steps: 1. Open project attatched (1222576-InverseVP.zip) 2. Open SampleS... Read more
Particle System with Prewarm does not pre-initialize the Particle Effect...
How to reproduce: 1. Open the project from the attached file "1222573.zip" 2. Select the "Particle System" GameObject from Hierarchy... Read more
AssetPostprocessor is only applying the changes to the FBX but not to th...
How to reproduce: 1. Open the attached repro.zip project 2. Open Scenes/SampleScene/ CamraScene 3. Select "GasTank", and "GasTank V... Read more
Diffusion Profiles are not included as Material dependencies when export...
Reproduction steps: 1. Download and open the attached project "1222563.zip" 2. Right-click on the TestMaterial and select Export Pac... Read more
[Asset Importer] Custom framerate error should only be logged when frame...
Reproduction steps: 1. Import the attached file. 2. Look at console. Expected result: No errors are shown when file has no animatio... Read more
GUI Windows are non-interactive when instantiated in a custom Editor window
How to reproduce: 1. Open the attached 'project-1222547.zip' 2. In the Editor select 'Test' > 'GUIWindow Demo' 3. Try interacting wi... Read more
[Timeline] The Audio Track is not deleted when selecting "Delete" in the...
How to reproduce: 1. Open the project "case_1222545-Audio_Track_delete" 2. Open the Scene "SampleScene" 3. Open the Timeline window ... Read more
[Shadergraph] Enum Keyword Entry Name Field has no character limit cap, ...
Repro Steps: 1. Create a Shadergraph with URP set 2. Open it and create a Enum Keyword Node 3. Select Entry Name and copy paste 5000... Read more
[Shadergraph] Renaming Enum Keywords appends new reference name to Shade...
Repro Steps: 1. Assign a Shadergraph to a material 2. Change an Enum Entry Name (Suffix), Save Shadergraph 3. Change Enum Reference,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window