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Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.12f1

2019.1.0a1

2019.2.0a1

Issue ID

1143474

Regression

No

Attaching build to "Frame Debug" throws inaccurate error when "Graphics Jobs" in Player settings is enabled

Profiling

-

How to reproduce:
1. Open attached project "MultihreadedRenderingError.zip"
2. Make sure that "Edit" -> "Project Settings" -> "Player" -> "Other Settings" -> "Graphics Jobs (Experimental)*" is enabled
3. In "Build Settings" enable "Development Build"
4. Build and Run the application
5. In the Editor, open "Window" -> "Analysis" -> "Frame Debugger"
6. Select your build (in my case "WindowsPlayer")
7. Enable "Frame Debugger"

Expected result: the following error is thrown "Failed to enable Frame Debugger on Remote Device: Requires Graphics Jobs to be disabled."
Actual result: the following error is thrown "Failed to enable Frame Debugger on Remote Device: Requires multithreaded rendering to be enabled."

Reproducible with: 2017.4.25f1, 2018.3.12f1, 2019.1.0f1, 2019.2.0a11

  1. Resolution Note:

    Cosmetic, because enabling Graphics Jobs will disable multithreading rednering. They are 2 different modes.

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