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Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.12f1
2019.1.0a1
2019.2.0a1
Issue ID
1143474
Regression
No
Attaching build to "Frame Debug" throws inaccurate error when "Graphics Jobs" in Player settings is enabled
How to reproduce:
1. Open attached project "MultihreadedRenderingError.zip"
2. Make sure that "Edit" -> "Project Settings" -> "Player" -> "Other Settings" -> "Graphics Jobs (Experimental)*" is enabled
3. In "Build Settings" enable "Development Build"
4. Build and Run the application
5. In the Editor, open "Window" -> "Analysis" -> "Frame Debugger"
6. Select your build (in my case "WindowsPlayer")
7. Enable "Frame Debugger"
Expected result: the following error is thrown "Failed to enable Frame Debugger on Remote Device: Requires Graphics Jobs to be disabled."
Actual result: the following error is thrown "Failed to enable Frame Debugger on Remote Device: Requires multithreaded rendering to be enabled."
Reproducible with: 2017.4.25f1, 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
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Resolution Note:
Cosmetic, because enabling Graphics Jobs will disable multithreading rednering. They are 2 different modes.