Search Issue Tracker
Not Reproducible
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0b9
2019.2.0a7
2019.2.0a10
Issue ID
1143624
Regression
Yes
[Crash] [MacOS] Editor crash when Android platform is selected, no SDK installed and Player Settings button was pressed
Steps to reproduce:
1) Open Unity Hub and create a new 3D project
2) Go to Unity >> Preferences>> External tools
3) Delete paths for SDK and NDK
4) Restart Unity and click No when it finds SDK path automatically
5) Switch platform to Android in Build Settings
6) Click on the Player Settings button
Observe: Editor crash
Reproduced with:
2019.1.0b9, 2019.1.0b10, 2019.1.0f1,
2019.2.0a7, 2019.2.0a8, 2019.2.0a10
Not reproduced with:
2018.3.12f1
2019.1.0b8
2019.2.0a2, 2019.2.0a5, 2019.2.0a6
Regression since:
2019.1.0b9
2019.2.0a7
Reproduced with:
MacBook Pro Intel Core i7 2,8 GHz 16 GB ; Intel HD Graphics 630 1536 MB Radeon Pro 555 2048 MB ; Mac OS X 10.14.3 18D109 Darwin 18.2.0
Not reproduced with:
Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz; NVIDIA GeForce GTX 1050 Ti NVIDIA GeForce GTX 1050 Ti; Windows 10 (10.0.0) 64bit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
Resolution Note (fix version 2019.2):
Fixed in: 2019.2.0a13