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The "Preloaded Assets" from Player Settings do not always get preloaded ...
How to reproduce:1. Open 'Scene' from "PreloadedAssetsInit.zip"2. Start Play mode3. Inspect the text line in Game window Expected re... Read more
HideInMenu attribute on a custom Marker class does not hide it from the ...
1) Add the file that is linked to this case (see first comment) to your project.2) Create a new timeline asset.3) Open the timeline ... Read more
Layered Materials are not including child materials as dependencies when...
How to reproduce:1. Open user-submitted project (Layered Materials.zip)2. Select the Assets/Materials/Material.mat3. See that it has... Read more
Shader Graph sticky notes can not be copied and pasted
1. Create a new project2. Install Shader Graph package3. Right-click in Project Browser -> Create -> Shader -> Unlit Graph4... Read more
Crash on block_remove when initiating a drag and closing the window from...
Steps to reproduce:1. Open the attached project ("1221016.zip")2. Use Shift + O to open the Window in the Scene View3. Click on the ... Read more
[Input System] Default value of 'expectedControlType' is not being set w...
Reproduction steps:1. Create a new project2. Install the "Input System" package3. Create a new InputAsset asset4. Create a new Actio... Read more
[WebGL][IL2CPP] After the first Build every other WebGL Build for empty ...
How to reproduce:1. Open the attached 779507_WebGL-IL2CPPCore-Issue.zip project2. Switch to WebGL platform and enable Development mo... Read more
Package version changes while Unity is running cause Play Mode compiler ...
How to reproduce:1. Open the "RandomBugs.zip" project2. Change the Packages/manifest.json with Packages/Repromanifest.json3. In the ... Read more
[Mesh Output] Connecting a noise operator to an Output Mesh' Transform t...
Repro steps:1. Create an 'Output Mesh' contextual node.2. Create a Perlin Noise 3D operator.3. Connect any Noise output into any Tra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked