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[XR SDK] GetStereoViewMatrix and GetStereoProjectionMatrix return the sa...
Reproduction steps: 1. Open attached project ("XRPluginOculusBugReport.zip") 2. Open "SampleScene" scene 3. Enter Play mode Expecte... Read more
[Simulator] [iOS] Application crashes upon launch 'UnityGfxDeviceWorker'...
Reproduction steps: 1. Create a new project 2. Switch platform to iOS 3. Go Edit -> Project Settings -> Player 4. Switch Target SDK ... Read more
[Bolt 1.4.12]Unable to cancel right-click popup menu by left-clicking, r...
How to reproduce: 1. Open attached project "Bolt1FlowMachine_stripped2.zip" 2. In Project window, select "New Flow Macro" 3. In ... Read more
Clicking on any game object in the scene view crashes the editor
Steps to reproduce: 1. Download and open an upgraded HDRP project in Unity 2020.1.0a22 2. Wait for the project to import 3. Additiv... Read more
Bolt 2a10 Removing macro port breaks graph
Escalated - 1 month ago. [Original Issue|https://support.ludiq.io/communities/5/topics/4872-bolt-2a10-removing-macro-port-breaks-g... Read more
Package Manager window does not expand when it's docked to a small width...
How to reproduce: 1. Open the attached 'project-1269298.zip' project 2. Open the Package Manager window and undock it 3. Dock the Pa... Read more
UI Toolkit Editor Window's C# field assigns the same value to all Input ...
Entering any value as Input to the C# field in the UI Toolkit Editor Window assigns the same value to all the other subsequent field... Read more
[WebRTC] RenderStreaming sample project occasionally fails to load the f...
How to reproduce: 1. Download the RenderStreaming sample project(com.unity.template.renderstreaming-hd) 2. Download the appropriate ... Read more
[ShaderGraph] Subgraph circular resource dependency reachable via undo/r...
See first comment for details and repro. Read more
[Linux] Orbit and Zoom Hand tool controls are not working after pressing...
Reproduction steps: 1. Open a new or an existing project 2. Make sure Scene View is not in focus (press on the Hierarchy window if i... Read more
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