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[Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player ...
Reproduction steps: 1. Open the attached “bugrepro” project 2. Click File > Build And Run Expected results: Player is run witho... Read more
NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps: 1. Create a new project with any template 2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> I... Read more
Crash on memcpy when importing lightmaps after GI bake
Reproduction steps: 1. Open the “repro_IN-70450“ project 2. Open the “/Assets/Furious/Data/GoblinDungeon/Scenes/GoblinDungeon.unit... Read more
Dynamic asset loading fails when "Linux" is the selected build target an...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Make sure Linux is selected in “Target Platform” in the Build Setting... Read more
Shader variants are recompiled while Building when the Platform is switc...
How to reproduce: 1. Create a new project with the “Universal 3D Sample“ template 2. Navigate to File → Build Settings 3. Press “... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific p...
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project opens Actual result: Editor crashes R... Read more
Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specif...
Reproduction steps: 1. Open the attached project "CrashRepro" Expected result: Project is opened Actual result: Editor crashes ... Read more
Incorrect URL is opened when opening Release Notes
Reproduction steps: 1. Open “ReproProject” project 2. Open Release Notes (Help > Release Notes) 3. Observe the URL opened in the ... Read more
[tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and...
*Steps to reproduce:* # Open attached project (Controllers-TestProject-master.zip) # Switch target to tvOS # Make sure *Target... Read more
Context menus open on a different monitor when there are three monitors ...
Reproduction steps: 1. Create a new 3D project 2. Right-click in the Hierarchy window Expected result: The context menu opens o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false