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[iOS] Crash when the app is terminated by double clicking the home button
Steps to reproduce:1) Open the latest attached project.2) Build the project for iOS.3) Deploy to a device via Xcode.4) Open the app.... Read more
OpenGLCore does not support scale in shaders when applied on Skinned Mes...
How to reproduce: 1. Open the attach project and "BrokenScaleMatrix" scene in it.2. Compare two characters and notice downscaled cha... Read more
[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...
Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more
Build takes much longer in 5.4 compared to 5.2 when Standard shader is a...
Reproduction steps------------------------1) Open user's project2) Build it--- It will take about 15-20 minutes to build in 5.4.0b25... Read more
[DX11] Dynamic batching on DX11 isn't consistent to other graphics APIs
How to reproduce:1. Open the attached project2. Open and run Main scene3. Make sure that your graphics API is set to DX114. Check st... Read more
AnimatorControllerParameter.name cannot be assigned error when building...
How to reproduce:1. Import the attached 811813Animation package2. Build the project3. Build fails with an error "error CS0200: Prope... Read more
"Releasing render texture that is set as Camera.targetTexture!" error an...
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Notice that camera has Render Texture attached4. In project tab,... Read more
[SkinnedMesh] Runtime modifying skinned mesh w/ GPU Skinning on crashes
Steps to reproduce:1. Download and open attached project "Cuttingmeshes.zip"2. Open scene "scenes/main"3. Make sure GPU Skinning opt... Read more
[Linux Editor] Light Probe Group crashes the Editor
Steps to reproduce:1) Open the attached project.2) In the Hierarchy, right click > Light > Light Probe Group. Editor crashes i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open