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[Standalone] Unity 5 Unet Network Rigidbody Syncing - Client sinking thr...
Steps to reproduce:1. Open attached project "RigidbodySyncExample.zip"2. Build windows standalone with "Offline" and "Online" scenes... Read more
Inheritance across assemblies causes crash in SerializationWeaver UWP 10
On UWP Windows 10 a crash in the SerializationWeaver occurs when trying to run a deployed application when the following is true: "U... Read more
[MacOS] BugRepoter launch locks Editor
Launching of BugReporter locks Editor. To repro:1. Open Unity Editor.2. Open BugReporter.3. Go to Editor.Actual result: Editor do no... Read more
[Scene] Additive Materials Not Showing in Wireframe Mode
Additive (or Additive (Soft)) material is not showed in Scene tab when the shading mode is "Wireframe". Steps for reproduction: 1) O... Read more
"All compiler errors have to be fixed before you can enter playmode!" er...
Then Compiler shows error user should no be able to enter playmode.2. How we can reproduce it using the example you attached1. Creat... Read more
[iOS] Survival Shooter crashes on startup with GLES3 on iOS 10 in Textur...
Steps to reproduce:1) Open the attached project.2) Set the Graphics API to OpenGLES 3.0 in Player Settings.3) Build and deploy to an... Read more
Importing skeleton under avatar mask causes error
How to reproduce:1. Open the attached project2. Create Avatar Mask (Project -> Create -> Avatar Mask)3. Select it and expand t... Read more
Huge build size when building Webplayer from command line (5.3.6f1)
Steps to reproduce:1. Open cmd.exe2. Build Unity project with 5.3.6f1 ("UNITY_EXE" -batchmode -projectPath "PROJECT_PATH" -buildWebP... Read more
Recursively calling Awake() method results in crash
Reproduction Steps:1. Open "Test047" project2. Open "Test" scene3. Run scene Expected: Error or some other notification that such co... Read more
CommandBuffer:DrawRender crash if mesh is set to none in RenderingComman...
Steps to reproduce:1. Open attached project "case_813052-MeshFilterCrash.zip"2. Open "_BlurryRefraction" scene.3. Select "_Refractiv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open