Search Issue Tracker
Fixed
Votes
2
Found in
5.1.4f1
Issue ID
813101
Regression
Yes
Huge build size when building Webplayer from command line (5.3.6f1)
Steps to reproduce:
1. Open cmd.exe
2. Build Unity project with 5.3.6f1 ("UNITY_EXE" -batchmode -projectPath "PROJECT_PATH" -buildWebPlayer "OUTPUT_PATH" -nographics -quit)
3. Notice how big is the build size
Note: build size is normal if built through Unity Editor
Reproduced with: 5.3.5f1, 5.3.6f1
Not Reproducible with: 5.1.4f1, 5.2.4f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library
Samhayne
Oct 07, 2016 09:33
PLEASE fix this.
Since July I'm hoping for an update.
As we're using Jenkins as a build server we can't update our MMO game any more and are forced to stay at Unity 5.1.4 for nearly one year now. :(