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UI Components (Slider, Scrollbar, Toggle) Event 'OnValueChanged' isn't g...
How to reproduce: 1. Open the attached project (SliderOnValueChangedBug.zip) 2. Open the OnValueChangedBug Scene 3. Make sure that R... Read more
Optimize rebuilding the Project Browser
The current implementation of the left side folder tree view in the Project Browser (in Two Column Mode) enumerates the entire Asset... Read more
[IMGUI] Properties under "Physics 2D" are misaligned in the "Project Set...
"Job Options", "Gizmos", "Layer Collision Matrix" properties are misaligned under "Physics 2D" from the "Project Settings" window S... Read more
[IMGUI] Property dropdown of "Gizmos" doesn't expand until the mouse cur...
Gizmos Property dropdown under the Physics 2D in Project Settings window doesn't expand until the mouse cursor is moved, refer to th... Read more
Profile Analyzer - Adding new columns can result in overlap with marker ...
How to reproduce: 1. Download the user-attached profiling data(capture.pdata) 2. Create a new Unity project 3. Import the Profile An... Read more
TreeView.DefaultStyles.backgroundOdd does not render its texture anymore
How to reproduce: 1. Open attached project "787321_2018.zip" 2. In Editor, open Examples -> Begin-End Vertical usage 3. In "My Empt... Read more
[Mac] [Shader Graph] Different colour pickers open up for HDRP shader Gr...
Steps To Reproduce: 1. Unity > Preferences > General > Check "macOS Color Picker" 2. Create a new project with HDRP template 3. Pro... Read more
GetPreloadData crash when loading Asset Bundles
Steps to reproduce: 1. Open user-supplied project 2. Run Sample scene 3. Press `prepare` button` and press the `trigger` button Ex... Read more
Importing the 2D Pixel Perfect package may result in exceeded path symbo...
How to reproduce: 1. Create a new project. Make sure that the project path is at least 89 symbols long 2. Open the Package Manager w... Read more
The Effects button 'skybox, fog, and various other effects' gets toggled...
How to reproduce: 1. Create a new project 2. Enter the Scene View and enable the Effects button 3. Enter the Play Mode (it can be ex... Read more
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