Search Issue Tracker
Fixed
Fixed in 6000.0.7f1
Votes
0
Found in
6000.0.3f1
Issue ID
UUM-72295
Regression
No
Crash on "block_merge_next" when entering PlayMode in a scene from the "POLYGON War Map - WWI - Low Poly 3D Art by Synty" package
Steps to reproduce:
1. Open the attached “Polygon-PerfTest” project
2. Open the “Demo” scene
3. Observe the crash
Reproducible with versions: 6000.0.3f1
Couldn’t test with versions: 2021.3.38f1, 2022.3.30f1 (due to compiler errors)
Reproducible on: macOS Sonoma 14.4.1 (Intel), Windows 10, MacOS Darwin 23.4.0 (M1) (By the reporter)
Not reproducible on: no other environment tested
Note: The “Demo” scene is from the [https://assetstore.unity.com/packages/3d/environments/historic/polygon-war-map-wwi-low-poly-3d-art-by-synty-169085|https://assetstore.unity.com/packages/3d/environments/historic/polygon-war-map-wwi-low-poly-3d-art-by-synty-169085|smart-link] package
First few lines of StackTrace:
{noformat}#0 0x000001050e6549 in block_merge_next
#1 0x000001050e6961 in tlsf_realloc_align_inplace
#2 0x00000102750580 in DynamicHeapAllocator::Reallocate(void*, unsigned long, int)
#3 0x00000102753c4e in MemoryManager::Reallocate(void*, unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int)
#4 0x000001027535cb in realloc_internal(void*, unsigned long, unsigned long, MemLabelId const&, AllocateOptions, char const*, int){noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note:
There are no fixes planned for this Bug