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[Perforce] Environment variables are not preserved when project is launc...
How to reproduce:1. Open Unity Hub2. Add the attached project to the list3. Open the added project4. In the top toolbar, click Tools... Read more
Memory Profiler scrambles the type and member variables referenced
Steps to reproduce:1. Open a new project2. Import "Snapshot-637218720955848055.snap" memory snapshot3. Select Table -> All Manage... Read more
RuntimeInitializeOnLoadMethod causes ExecutionEngineException error to b...
How to reproduce:1. Open the attached "EmptyRamTest.zip" project2. Build to Standalone (make sure that Development Build is checked ... Read more
Editor doesn't stop importing or creates fake duplicates of files when t...
How to reproduce:1. Download the "ExampleFiles.zip"2. Create a new project3. Open the project's Assets directory using any file expl... Read more
Editor crashes when Building the project if HDRP/TerrainLit shader is in...
How to reproduce:1. Open the attached project named "Case_1237876"2. Click Build and Run3. At this point, the Editor will either fre... Read more
[Prefabs] GameObjects can be moved between prefab's elements when a new ...
How to reproduce:1. Open the attached project "1237869.zip"2. Open the "test" scene3. Move GameObject "Slider (10)" to be right belo... Read more
[HDRP] White mesh previews and thumbnails in the Project Browser
Steps to reproduce : - create an empty HDRP project- import any 3D object or create a new material- assign a volume profile to stati... Read more
Video player fails to start playing and null handle errors are thrown wh...
Reproduction steps:1. Make a new Unity project2. Import the user's attached video ("Opening Cinematic for Demo.mp4")3. Add the video... Read more
[XR Management] Disabling MagicLeap Plugin in XR Management takes 2 clicks
Repro Steps:Install XR Management 3.2.6Click on checkbox to install MagicLeap PluginClick on Checkbox to disable, nothing happensCli... Read more
[URP] Motion Blur triggers visual glitch in shadergraph shader
The foam in this shadergraph shader renders white when the motion blur effect is turned off, but only in Game View. To repro:- downl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used