Search Issue Tracker
World Space Canvas sorting order broken when images have the same z-posi...
Steps to reproduce:1. Open "BugDemo" case2. Open "ExampleScene" scene-- Notice that there are two canvases in hierarchy showing the ... Read more
[Shaders] Compilation fails on 5.5 if the entire CGPROGRAM is written in...
Steps to reproduce: 1. Open attached project2. Select 'Occlusion' shader (Assets/AmplifyOcclusion/Resources)3. Notice there is a bun... Read more
PlayerLoop internal function has been called recursively when building a...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play.4. Inspect the console. Result, error ... Read more
[ES] Some shaders does not work correctly on Adreno devices and editor (...
Some shaders have artifacts in Editor or Adreno devices. From Unity 5.4 even color changes. Read more
[Android] Input.location.isEnabledByUser returning wrong value when loc...
Steps to reproduce: 1) Download attached project 'LocationServiceTest.zip' and open in Unity.2) Open scene 'TestScene'.3) Make sure ... Read more
Particle system flicker if Texture Sheet Animation module is expanded wh...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Select "Particle" system and notice that it's simulated in a smo... Read more
Cache server crashes while sending assets to the cache
Cache server on a Windows Server 2012 closes while sending assets to the cache. To reproduce:1. Run cache server on Windows Server 2... Read more
[iOS] Chinese word "门“ is displayed wrongly on iOS devices (changes to J...
Reproduction Steps:1. Open User's project2. Notice that word "门“ is written in the TextField3. Build to iOS device4. Run App5. Notic... Read more
[WSA] App crash unloading scene
WSA 8.1 and UWP applications crash when scene loaded asynchronously is unloaded. Reproducible on 5.3.6p2, 5.4.0p1. Repro steps:1. op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names