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[HDRP] Errors are thrown continuously on changing material under "Decal ...
On selecting different material from "Decal Projector (Script)" throws errors continuously (Material doesn't have a float or range p... Read more
[HDRP] Properties name under "General Settings" overlaps with its input ...
Properties name get overlap with its input field under "General Settings" in the "HDRP Default Settings" from "Project Settings" win... Read more
Visual artifacts are seen on Microsplat Terrain when Light Layers are en...
How to reproduce:1. Open the attached project's Scene labeled "World" and "Game" Scene additively2. In the Scene View, focus on the ... Read more
[Light Explorer] Shadows Resolution Level field is missing "Ultra" setting
Repro: Create a new project using the HDRP template in version 2020.2.0b9Open the Scene "SampleScene.unity"Navigate to the Light Exp... Read more
[PS4 [XboxOne] Test scene renders with NaNs
Versions tested 2020.1.0b5 + 9.0.0 (HDRP/staging) Reproducible only on: PS4, Xbox One Steps to reproduce: 1) Checkout https://github... Read more
[HDRP][DXR] Pathtracer renders HDRI with a lower resolution than rasteri...
Repro steps :- Open attached project- Open SampleScene- Go to game view- Notice the sharpness of the 8k HDRI- Select volume and enab... Read more
[HDRP] DoF gives aliasing artifacts when used along with DRS
Version tested: 2022.2.0a15 + MasterUpscale filters that reproduces with: TAUU 0) Open attached project1) Make sure that DRS is enab... Read more
[HDRP] ReflectionProbe Gizmo unable to load icon
Reproduction: Add a planar reflection probe to the default scene (also reproduces with regular ref probe) Error:Unable to load the i... Read more
Terrain Holes are not rendered in Build when HDRP is installed
Steps to reproduce:1. Open the attached project named "Case_1205902"2. Open SampleScene3. Observe the visible Terrain holes in the G... Read more
[XR][HDRP][SPI] Performance problem with built player when vsync is enabled
UPDATE: Changing this bug to track HDRP performance problem. Universal RP performance bug is being tracked in related case 1158037 w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open