Search Issue Tracker
Third Party Issue
Votes
0
Found in [Package]
12.0.0
Issue ID
1331948
Regression
No
Visual artifacts are seen on Microsplat Terrain when Light Layers are enabled in the HDRP asset
How to reproduce:
1. Open the attached project's Scene labeled "World" and "Game" Scene additively
2. In the Scene View, focus on the Terrain and move the Camera around
3. Observe the lighting
Expected result: Lighting doesn't flicker
Actual result: Lighting is sliced/divided into squares and flickers
Reproducible with: 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.14f1), 12.0.0 (2021.2.0b2, 2022.1.0a1)
Couldn't test with: 7.6.0 (2019.4.28f1) (the Editor crashes when downgrading the provided project)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment