Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
9.0.0
Issue ID
1235308
Regression
Yes
[PS4 [XboxOne] Test scene renders with NaNs
Versions tested 2020.1.0b5 + 9.0.0 (HDRP/staging)
Reproducible only on: PS4, Xbox One
Steps to reproduce:
1) Checkout https://github.com/Unity-Technologies/Graphics/tree/HDRP/runtimetests/ps4-fix (if it isn't merged yet)
2) Open HDRP_RuntimeTests project.
3) Make sure 002_HDMaterials is included into build settings
4) Make sure active camera has "Stop NaNs" enabled
5) Build and run in PS4
Expected results: Scene should be rendered correctly (check reference image)
Actual result: Scene is rendered with NaNs. On PS4 deferred camera results in more NaNs. Forward MSAA camera has less black spots. Xbox One has same results: only both cameras look identical.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
Add comment