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Color transformation values behaves differently after performing arithme...
How to reproduce it: 1. Open the attached project "New Unity Project (5).zip" 2. Load the "SampleScene" 3. Enter the Play Mode 4. Ob... Read more
Player screen is purple when built via command line with -nographics arg...
Reproduction steps: 1. Get the attached "project-1368925.zip" project 2. Build a Player via command line with -nographics argument 3... Read more
[Android]"Run In Background" is turned off when selecting the "Android" ...
Reproduction steps: 1. Open the user's attached project "NewUnityProject2020.zip" 2. Open "Build Settings" and "Project Settings", a... Read more
Creating Unity Tree GameObject creates it with a BiRP Shader when the SR...
How to reproduce: 1. Open the attached "case_1368792" project 2. Right-click and select "3D Object -> Tree" in the Hierarchy 3. Obse... Read more
[URP] "2D" view tool isn't specified as toggled on in a "Scene view cont...
How to reproduce: 1. Open Unity Hub; 2. Click “New” in “Projects” section; 3. Select “2D URP” template enter project name and click... Read more
[SceneTemplate] "The package cache was invalidated" warning when creatin...
Reproduction steps: 1. Open attached project "3d_to_urp.zip" 2. In Editor menu, select File -> New Scene 3. In New Scene window, sel... Read more
[IL2CPP] Development build throws ComputeBuffer.SetData error when using...
Reproduction steps: 1. Open the attached project 2. Build the project using IL2CPP with Development Build activated 3. Launch build ... Read more
Assertion triggered when using Compile and show code button in Shader in...
STR: 1. Make a new project from 3D template. 2. Create a new unlit shader. 3. Open the new shader inspector, select a custom graphic... Read more
[URP] 2D URP project template opens "Untitled" scene instead of "Samp...
How to reproduce: 1. Open Unity Hub; 2. Click “New” in “Projects” section; 3. Select “2D URP” template enter project name and click... Read more
Compute shader cannot compile when using "for loops" on a 2D static arra...
Reproduction steps: 1. Open project "ComputeShaderLoop" 2. If you don't immediately see the errors, open Scripts/MeshGenerator and c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled