Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2019.4.30f1
2020.3
2021.2
2022.1
Issue ID
1368792
Regression
No
Creating Unity Tree GameObject creates it with a BiRP Shader when the SRP is set to another Pipeline
How to reproduce:
1. Open the attached "case_1368792" project
2. Right-click and select "3D Object -> Tree" in the Hierarchy
3. Observe the Tree's Material Shader in the Inspector
Expected result: The Shader of the Tree's Material is based on Universal RP
Actual result: The Shader of the Tree's Material is "Hidden/Nature/Tree" that's based on BiRP
Reproducible with: 2019.4.33f1, 2020.3.23f1, 2021.2.4f1, 2022.1.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
Resolution Note:
Tree Creator does not support replacement shaders by design.