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Instantiate / CreatePrefab does not fully deserialize an object before O...
Steps to reproduce:1. Download and open attached project2. Select OriginalObject in the hierarchy window3. Click on any boolean chec... Read more
SpeedTree mesh is not properly created through a script when importing a...
Reproduction steps:1. Download and and open the latest attached project (fogfiles link).2. Open scene "TreeScene"3. Look at the Game... Read more
[Scene] Asset Store package scene works in 5.4 but is corrupted and hang...
Scene from asset store package gets corrupted when opening in 5.5 Repro steps:1. Open CFX3 Demo scene from attached project (or down... Read more
[ANIM] Deoptimize Transform Hierarchy does not reset scale properly
Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected. repo:-drop ... Read more
[AW] Disabling REC during playback does not stop play mode
When in AW rec/play mode, clicking the rec button does not stop play mode. repro:-create an animation clip-click play in the AW (sho... Read more
Editor tests are not found and 'ArgumentException' is thrown if PlayerSe...
Steps to reproduce:1. Open user provided project. Notice 'ArgumentException: Illegal characters in path.' in console2. Open 'Editor ... Read more
InvalidCastException when instantiating a particle system in Corgi Engin...
Steps to reproduce: 1. Open attached project2. Open and play 'Lava' scene3. When enemies approach player, blood particle effects are... Read more
"FSBTool64.exe has stopped working" when importing "Sewerstrubsiii.ogg" ...
"FSBTool64.exe has stopped working" when importing "Sewerstrubsiii.ogg" from "Top Down 2D RPG Kit" from the Asset Store 1. Create a ... Read more
[Android] Shaders failed to compile spam to logcat
Reproduction steps:1. Open the attached project using non-development build (or any with shaders which fail to compile)2. Deploy to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved