Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
Issue ID
838015
Regression
No
[ANIM] Deoptimize Transform Hierarchy does not reset scale properly
Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected.
repo:
-drop attached Corgi.FBX into project
-drag Corgi asset into scene
-RMB-click on the Animation component and select Optimize Transform Hierarchy (scale of GO did not change, good!)
-RMB-click on the Animation component and select Deoptimize Transform Hierarchy...
bug: scale was not handled properly and GO is now smaller (scaled down)
expected result: scale should be handled properly and GO should change size
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment