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Status: Fixed in Unity 5.6.0

Votes

0

Found in

Issue ID

838015

Regression

No

[ANIM] Deoptimize Transform Hierarchy does not reset scale properly

Animation

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Priority: 3Not yet prioritized for a release

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Severity: 3Workaround is possible

Optimize Transform Hierarchy treats scale properly, but Deoptimize Transform Hierarchy does not reset scale as expected.

repo:
-drop attached Corgi.FBX into project
-drag Corgi asset into scene
-RMB-click on the Animation component and select Optimize Transform Hierarchy (scale of GO did not change, good!)
-RMB-click on the Animation component and select Deoptimize Transform Hierarchy...
bug: scale was not handled properly and GO is now smaller (scaled down)
expected result: scale should be handled properly and GO should change size

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