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[tvOS] "Menu" button on Siri Remote returns "Joystick1Button19" instead ...
How to reproduce:1. Build & Run the "tvOS_Input.zip" project for tvOS2. Press "Menu" button on the Siri Remote3. Check which but... Read more
Only 2 UV components per channel are accessible in shader when mesh is r...
How to reproduce:1. Open 'SampleScene' from "CanvasRendererUV.zip"2. Start Play Mode3. Inspect the color of both quads Expected resu... Read more
[XR] Instantiated GameObject appear after a delay when XR Plugin Managem...
How to reproduce:1. Open the "WindowsXrInstantiateRepro.zip" project2. Build to Standalone3. Run the build4. Use left mouse button t... Read more
Progress bar is always at 100% when importing folder with multiple asset...
How to reproduce:1. Open an empty project2. Open the File Explorer and import the attached "A.zip" folder to the Assets folder of th... Read more
Plugins can not open UI window that overlaps the Unity App
How to reproduce:1. Open the attached FacebookLogin.zip project2. Build for iOS and deploy to the Xcworkspace project device3. Press... Read more
Render Thread marker missing when waiting for Semaphore.WaitForSignal on...
Steps to reproduce:1. Open QA-supplied project ("1220085 Bug Repo.zip")2. Build and run3. Inspect the Profiler -> CPU Usage Expec... Read more
Sprite names are not updated in the Project window when renaming them in...
Steps to reproduce:1. Open the attached project "case_1215564-Alien_Storm.zip"2. In the Project window under Assets/Sprites/Lasers s... Read more
Unity Editor update checker ignores new Unity version when opened in Uni...
How to reproduce:1. Create a new project or open an existing one2. Open the Unity Editor update checker (Help -> Check for Update... Read more
Custom Shader does not render when its SubShader has a tag "RenderPipeline"
How to reproduce:1. Open the project "case_1204237-SubShaderTag"2. Open the Scene "SampleScene"3. Observe the GameObject "Cube" in t... Read more
New scene always returns null Lightmap Parameters
How to reproduce:1. Open the attached project2. File > New Scene3. GlobalIllumination > Print LM Parameters Actual result: The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject