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The shift key is not detected as released when opening Steam overlay
How to reproduce:1. Open users attached project2. Go to File > Build Settings and press Build3. Open Steam4. Go to LIBRARY and pr... Read more
[UI Toolkit] FPS drop on scroll when the mouse cursor leaves Game view area
How to reproduce:1. Download the attached project "UIToolkit.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Try to scroll verti... Read more
[OpenGL]GLSL compilation failed for shader error thrown in Console windo...
Reproduction steps:1. Open the attached user's Unity project "HLSLtoGLSLBug.zip"2. Navigate to Edit > Project Settings > Playe... Read more
Multiple errors are thrown when resizing the Inspector while the Texture...
How to reproduce:1. Open the user attached "ParticleSystem.zip" project2. Enter the "SampleScene" Scene found in the Scenes folder3.... Read more
Crash on ScreenCapture::CaptureScreenshotIntoRend when taking screenshot...
How to reproduce:1. Open the attached project from "1410831screen.zip"2. Open Scene "SampleScene"3. Enter Play Mode and press "T" on... Read more
OrderBy function called in 'MenuService.cs' instead of ThenBy
Calling OrderBy on the results of a call to OrderBy introduces a new primary ordering that ignores the previously established orderi... Read more
Texture horizontally flipped when used on Physically Based Sky planet
Reproduction steps:1. Open the user's provided project2. Open scene 'OutdoorsScene' Expected result: The texture of the background p... Read more
"This Mesh Collider is attached to GameObject but doesn't have Read/Writ...
Reproduction steps:1. Open the user's attached "MeshTest.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. Observe... Read more
Mathf.Sign returns 1 when input is 0
To reproduce:1. Create a new Unity project2. Debug log the return value of Mathf.Sign(0)3. Observe console window Reproducible with:... Read more
[2D][Tilemap Extras] Grid rows in "Tiling Rules" do not expand to fit th...
How to reproduce:1. Open project "Tilemap_Extras_Bug1.zip"2. In the Project window select "New Rule Tile" Asset3. In the Inspector w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open