Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2.0a10
2022.1
2022.2
2022.2.0a7
Issue ID
1409813
Regression
Yes
Multiple errors are thrown when resizing the Inspector while the Texture Sheet Animation Module is expanded
How to reproduce:
1. Open the user attached "ParticleSystem.zip" project
2. Enter the "SampleScene" Scene found in the Scenes folder
3. Select the "Particle System" GameObject in the Hierarchy
4. Scroll-down in the Inspector of the "Particle System" Component
5. Turn on and expand the "Texture Sheet Animation" Module
6. Open the Console Window
7. Resize the Inspector Window
Expected result: No errors
Actual result: "Texture has out of range width/height" is thrown
Reproducible with: 2021.2.0a10, 2022.1.0b12, 2022.2.0a8
Not reproducible with: 2019.4.36f1, 2020.3.31f1, 2021.2.0a9
Note:
- Reproducible on a new project
- Issue is in the Particle System Component because "Texture Sheet Animation" is the only thing causing this issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9