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0
votes
Fixed

Crash on importing MP4 video

Video

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Dec 21, 2016

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Version/s: 5.6.0b2

Reproduction steps:1. Open the attached project (VideoCrahsRepro.zip);2. Press on the attached Blacksmith.mp4 video in the project a... Read more

0
votes
Fixed

Gizmos.DrawFrustum ignores given Center parameter and overwrites it with...

Scene/Game View

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Dec 21, 2016

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Version/s: 5.6.0b2

To reproduce: 1.Download and open attached project.2.Look at the center position of the drawn gizmo.3.Select Main Camera object and ... Read more

0
votes
Fixed

[Windows][Regression] "Unity requires Windows 7 or later" error is shown...

Installer

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Dec 21, 2016

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Version/s: 5.6.0b3

Prerequisites:Pull "Download Assistant" for Unity 5.6.0b3. Steps to repro: 1. Launch "Download Assistant" for Unity 5.6.0b3 on Windo... Read more

2
votes
Fixed

[Android] Delay after splash image and distorted background image

Mobile

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Dec 21, 2016

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Version/s: 5.5.0p3

How to reproduce:1. Open the attached project "SplashImagTest.zip"2. Go to Player Settings and make sure that splash screen is enabl... Read more

3
votes
Fixed

'Frame not in module' when stepping into partial class if NodeCanvas is ...

Scripting

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Dec 21, 2016

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Version/s: 5.5.0p1

How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more

0
votes
Fixed

Having GO with any Renderer (except Canvas Renderer) inside Canvas with ...

UI

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Dec 21, 2016

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Version/s: 5.6.0b1

Steps to reproduce:1. Open user attached project2. Open scene 'Test'3. Enter play mode, errors thrown in console Expected result: No... Read more

0
votes
Fixed

[Android] Application detects gamepad only after its input was made

Android

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Dec 20, 2016

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Version/s: 5.5.0p2

Reproduction steps:1) Take any Android device and connect any gamepad to it2) Download and open user's attached project3) Build and ... Read more

0
votes
Fixed

[Standard Assets] ParticleSystemMultiplier script refactoring had broken...

Visual Effects - Legacy

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Dec 20, 2016

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Version/s: 5.5.0f2

In Standard Assets ParticleSystem package sparks size in FireComplex and FireMobile prefabs is calculated incorrectly since 5.5.0f2.... Read more

0
votes
Fixed

Unity won't save Cache Server Mode on restart if set previously to 'Local'

Version Control

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Dec 20, 2016

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Version/s: 5.5.0f3

Unity won't save Cache Server Mode on restart if set previously to 'Local'. Additionally, console will throw out these errors: Socke... Read more

0
votes
Fixed

StandardAssets Particles Scene Fireworks gives lot of "Assertion failed ...

Shuriken

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Dec 20, 2016

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Version/s: 5.6.0b2

It is happening on our Standard Assets -> Particles -> Fireworks Can't reproduce on 5.5.0p3Reproduces on 5.6 only - !regressio... Read more

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