Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b2
Issue ID
863596
Regression
No
Gizmos.DrawFrustum ignores given Center parameter and overwrites it with Vector3.zero
To reproduce:
1.Download and open attached project.
2.Look at the center position of the drawn gizmo.
3.Select Main Camera object and check it's transform position
Expected result: Main Camera's and Gizmo's center position being the same.
Actual result: Gizmo's center position is always at (0,0,0) in world coordinates.
Reproduced with: 5.6.0b2, 5.6.0b3, 5.5.0p4, 5.4.4f1, 5.3.7p2.
Note: Gizmos should be drawn from the same exact point where the camera's transform is. In the Editor folder, there is DrawCameraFrustumGizmos.cs script which is responsible for drawing Gizmos.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
Add comment