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0
votes
Fixed

BlackBerry tools no longer have execute privileges on OSX

Blackberry

-

Feb 05, 2015

-

Version/s: 5.0.0a8

The tools located in Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/Tools/blackberry-tools do not have execution privileges on ... Read more

0
votes
Fixed

WebGL: GZipInputStream throws the exception

WebGL

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce: 1. Open attached project 2. Build and Run WebGL 3. Open console in browser 4. Notice exception Read more

0
votes
By Design
0
votes
Won't Fix

iOS: Video crash when going to fullscreen in

iOS

-

Feb 05, 2015

-

Version/s: 5.0.0f1

Read more

3
votes
Fixed

WebGL fullscreen doesn't revert ro original resolution on exit

WebGL

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more

0
votes
Fixed

Animation Clips don't play in separate layers

Animation

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Feb 05, 2015

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Version/s: 5.0.0f1

Video: http://screencast.com/t/J7l6m94Rv8 To reproduce: 1. Open attached project 2. Enter play mode Expected result: As the Bear's m... Read more

0
votes
Fixed

Child canvas doesn't override Pixel Perfect

UI

-

Feb 05, 2015

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Version/s: 4.6.2f1

Child canvases do not correctly override/inherit Pixel Perfect property. Read more

0
votes
Fixed

angry bots: shader conversion error

Global Illumination

-

Feb 05, 2015

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Version/s: 5.0.0f1

-e: when converting the angry bots project a shader errors and some of the environment remains pink -repro: --get angry bots from t... Read more

3
votes
Fixed

iPhone 6+ in Zoomed Mode - huge performance drop

iOS

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Feb 05, 2015

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Version/s: 4.6.2f1

iPhone 6+ in Zoomed Mode - huge performance drop To reproduce: 1) Download and open project 2) Build and run on iPhone 6+ in Standa... Read more

0
votes
Fixed

[ILCPP] Thread.Sleep doesn't work

iOS

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Feb 05, 2015

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Version/s: 4.6.1p3

To Reproduce: 1. Deploy the attached project with il2cpp. 2. Click test. 3. Notice that "Thread.Sleep(1000 * 10) (from script "Test... Read more

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