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Fixed in 2020.2.X



Found in


Issue ID




"Assembly Cache Should Be Empty" appears in the console when evaluating a Timeline during OnEnable



1) Open the attached project
2) Open the "TestScene" scene.
3) Go in play mode.

Result: "Assembly Cache Should Be Empty" message appears in the console.
Expected: No message in the console.

Repro with Unity 2019.3.13f1 (the bug is likely there since the beginning of director, in 2017).

This project contains a Monobehaviour on the Gameobject that contains the PlayableDirector. This monobehaviour evaluates a Director during OnEnable:

public class EvaluateTimeline : MonoBehaviour
void OnEnable()
var director = GetComponent<PlayableDirector>();

Comments (2)

  1. damagefilter

    Jul 04, 2020 12:21

    Can confirm that it happens in earlier versions as well.
    Happening on 2018.4.23 here.

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    May 16, 2020 12:15

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