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Fixed in 2020.2.X
Votes
2
Found in
2019.1.7f1
Issue ID
1246997
Regression
No
"Assembly Cache Should Be Empty" appears in the console when evaluating a Timeline during OnEnable
1) Open the attached project
2) Open the "TestScene" scene.
3) Go in play mode.
Result: "Assembly Cache Should Be Empty" message appears in the console.
Expected: No message in the console.
Repro with Unity 2019.3.13f1 (the bug is likely there since the beginning of director, in 2017).
This project contains a Monobehaviour on the Gameobject that contains the PlayableDirector. This monobehaviour evaluates a Director during OnEnable:
```
[ExecuteInEditMode]
public class EvaluateTimeline : MonoBehaviour
{
void OnEnable()
{
var director = GetComponent<PlayableDirector>();
director.Evaluate();
}
}
```
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damagefilter
Jul 04, 2020 12:21
Can confirm that it happens in earlier versions as well.
Happening on 2018.4.23 here.
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May 16, 2020 12:15
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