Search Issue Tracker
Fixed in 2020.2.X
Votes
2
Found in
2019.1.7f1
Issue ID
1246997
Regression
No
"Assembly Cache Should Be Empty" appears in the console when evaluating a Timeline during OnEnable
1) Open the attached project
2) Open the "TestScene" scene.
3) Go in play mode.
Result: "Assembly Cache Should Be Empty" message appears in the console.
Expected: No message in the console.
Repro with Unity 2019.3.13f1 (the bug is likely there since the beginning of director, in 2017).
This project contains a Monobehaviour on the Gameobject that contains the PlayableDirector. This monobehaviour evaluates a Director during OnEnable:
```
[ExecuteInEditMode]
public class EvaluateTimeline : MonoBehaviour
{
void OnEnable()
{
var director = GetComponent<PlayableDirector>();
director.Evaluate();
}
}
```
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- During compilation VFX particles are missing cyan placeholder shader when using Shader Graph output
- Search field overlaps when minimising docked Search window
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
damagefilter
Jul 04, 2020 12:21
Can confirm that it happens in earlier versions as well.
Happening on 2018.4.23 here.
priyadeveloper2000
May 16, 2020 12:15
Amazing post! Write more.. Really like and follow your site seriously!
<a href="https://www.slainstitute.com/rpa-training-in-chennai/">RPA Training in Chennai</a>
<a href="https://www.slainstitute.com/software-testing-training-in-chennai/">Software Testing Training in Chennai</a>
<a href="https://www.slainstitute.com/sas-training-in-chennai/">SAS Training in Chennai</a>
.