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Cursor image is not changed to the resize cursor when hovering on Shader...
How to reproduce: 1. Create LWRP project 2. In Project window, create and open a PBR Shader (works with any shader) 3. In the "Shad... Read more
AssetModificationProcessor.OnWillCreateAsset Callbacks are inconsistent ...
How to reproduce: 1. Open the attached "CustomSceneImporter.zip" Project 2. Create the material by Right-clicking Project View and s... Read more
Default preset is ignored when adding StandaloneInputModule through the ...
How to reproduce: 1. Open the user-submitted project ("EventSystem Creation Errors.zip") 2. In the Project Window click on the "Stan... Read more
VCS/Perforce: ability to setup "default changeset" that all changes go i...
People working with Perforce often organize their changes into multiple "changesets" before submitting them. Right now everything go... Read more
[HDRP] Dynamic Resolution Shadow jitters when camera exit the radius of ...
How to reproduce: 1. Open the user-submitted project ("ShadowFlickerRepo.zip") 2. Enter Play Mode and observe the shadows Expected ... Read more
GameObject with Cloth is not affected by External and Random Acceleration
How to reproduce: 1. Open the attached "case_1163589.zip" project 2. Open the "case_1163589" Scene 3. Select "Cube" GameObject 4. ... Read more
[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...
To reproduce: 1. Download attached "test.zip" project and open in Unity 2. Open "SampleScene" scene 3. Open Scene View 4. Observe t... Read more
[UaaL] Application crashes when Integrating Unity as a library in Androi...
To reproduce: 1. Download Full project and follow the steps to build in Android studio https://forum.unity.com/threads/integration-... Read more
EditorGUI.Popup has limited depth when they are Multi-Level
How to reproduce: 1. Open the attached project("Popup_Test") 2. Go to Test > Window 3. In Selection A, try to go to the 20th level o... Read more
[SubGraph] Spaceable parameters don't update properly
Repro steps: 1. Import the attached unity package 2. Open SpaceableScene 3. Open New VFX and change the space of 'Position' 4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type