Search Issue Tracker
Duplicate
Votes
0
Found in
2017.4
2020.2
2020.2.0a11
Issue ID
1247231
Regression
No
[Profiler] Searching is very slow in Raw Hierarchy when deep profiling and call stacks are enabled
How to reproduce:
1. Create a new project
2. Open Profiler (Window->Analysis->Profiler)
3. Turn on Deep Profiling and Call Stacks
4. In the Profile Modules check CPU Module
5. Select to record Editor
6. Start recording
7. Stop recording after around 300 frames
8. In the Module details panel, top left select Raw Hierarchy option
9. In the Module details panel, top right select Show Related Objects option
10. In the Module details panel search bar type in "GC.Alloc"
Expected result: Typing in does not lag
Actual result: Typing in lags
Reproducible with: 2017.4.40f1, 2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
-
Resolution Note (2020.2.X):
Fixed in 2020.2.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
This is a duplicate of issue #967289