Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.4
2020.1
2020.2
Issue ID
1247251
Regression
No
[Profiler] Crashing when RefreshV2 is called during Application::CoreShutdown
Steps to repro:
1a. Open a new HDRP template project
1b. Open profiler window
2. Go to Edit > Project Settings > Player
3. Toggle "Enable virtual texturing support"
4. Select restart
5. Observe crash in editor log
Expected: No crash, editor restarts successfully
Actual: Crash, silently doesn't restart
Reproducible with: 2019.4.8f1, 2020.1.0b16, 2020.2.0a15
Note: Does not reproduce when the Profiler window is not open
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Import projects" button doesn't work in Unity Hub
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Shader Graph generates 'İ' in the shader when using Turkish Regional format
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
- Visual Effect property override remains permanently checked when Timeline preview ends
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a16
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.9f1