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[Editor] When Preference window is open, exiting Playmode generates Null...
Github: https://github.com/Unity-Technologies/InputSystem/issues/681 Repro: 1. Download package and project at: https://github.com/... Read more
Baked area lights cause NaN artifacts with the Progressive Lightmapper
Steps to reproduce: 1. Download the attached project and open MarrocosTipoC scene 2. Navigate to Lighting Settings and click on Gen... Read more
Audio is playing in Standalone Build even when Audio Listener is not pre...
How to reproduce: 1. Open the attached project("AudioSourceTest") 2. Build and Run Expected result: Audio Clip is not playing Actua... Read more
Can't assign missing script to a prefab if an asmdef is present in the f...
1. What happened Trying to fix missing script component within a prefab in isolation mode will complain about scripts that are not d... Read more
[Mac] Audio from outside of Unity Editor sources glitches when recompiling
How to reproduce: 1. Create a new project 2. Play audio source outside of Unity 3. Go to Window > Package Manager 4. Install any pac... Read more
Application.lowMemory event doesn't fire on UWP
Steps to reproduce: 1. Download attached project 2. Open LoadImageTest.cs 3. Comment line 68 4. Build project for UWP 5. Open VS stu... Read more
SerializableObject.GetIterator() throws ArgumentNullException when Unpac...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project 2. In the Hierarchy tab, select t... Read more
[Hub] The LTS versions don't have 'LTS' addition
How to reproduce: 1. Open Hub 2. Go to Installs -> Add 3. Observe provided versions Expected result: The LTS versions have 'LTS' ad... Read more
Adding text using Select() and MoveTextEnd()/MoveToEndOfLine() causes te...
How to reproduce: 1. Open user-submitted project (bug_inputfield) 2. Open the scene 'SampleScene' 3. Enter Play Mode 4. Repeatedly c... Read more
[hlsl2glsl -> HLSLcc][iOS][Metal]GameObjects with Mobile shaders flip&sh...
How to reproduce: 1. Open the attached project 2. Go to the Hierarchy window-> disable "Standard" GameObject 3. Build for iOS and d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type