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0
votes
Won't Fix

Title of a window is being rendered large when window is moved around th...

Window management

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May 19, 2020

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Version/s: 2018.4, 2019.3.0a3, 2020.2

How to reproduce:1. Create a new project2. Move a window around to make it dock/undock () (f.g. Game view) Actual: Title of a window... Read more

0
votes
By Design

Input.GetJoystickNames() contains an empty string when a SpaceMouse is c...

Input

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May 19, 2020

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Version/s: 2019.3.13f1

Reproduction steps:1. Have 3dconnexion drivers installed and a SpaceMouse connected2. Open attached project "NotConnected.zip" and s... Read more

0
votes
By Design

[Asset Bundles] AssetBundle with a Sprite Atlas Variant has a dependency...

Asset Bundles

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May 19, 2020

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Version/s: 2019.3.13f1, 2019.4, 2020.1, 2020.2

Repro steps:1. Open attached project2. Main Menu -> Android -> Build Bundles3. Go to Project folder -> Asset Bundles Actual... Read more

1
votes
Fixed

Texture icon box opens asset selector window instead of revealing the as...

Inspector Framework

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May 19, 2020

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Version/s: 2019.3.0a3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-1248553.zip' project2. In the Project Browser select 'New Material'3. In the Inspecto... Read more

0
votes
Postponed

[Terrain Tools] Splitting Terrain will occasionally cause a visible seam

Package: Terrain Tools

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May 18, 2020

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Version/s:

When a user Splits Terrain by using the functionality from Terrain Tools, sometimes a seam will appear Repro Steps:1. Launch Unity E... Read more

0
votes
Won't Fix

UV Charts view displays texture artifacts when Scenes are switched

Progressive Lightmapper

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May 18, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1248503"2. Open the SampleScene and bake lighting3. Switch to Scene UV Cha... Read more

0
votes
Fixed

[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes

Package: Terrain Tools

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May 18, 2020

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Version/s: 3.0.1

When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear. Repro Steps:1... Read more

0
votes
Fixed

Hitting the upper bound of Detail Meshes causes previously placed Detail...

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

The observed behavior isn't completely clear, when painting an absurd amount of Detail Meshes onto a Unity Terrain object it appears... Read more

0
votes
Fixed

Target Strength appears to be way too strong

Terrain

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May 18, 2020

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Version/s: 2017.4.39f1, 2020.1.0a14

Either the usable range is set incorrectly for Target Strength or Painting is being set to too high of a value. Repro Steps:1. Launc... Read more

0
votes
Fixed

[Shadergraph] Having a recursive subgraph in the project causes all subg...

Package: Shader Graph

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May 18, 2020

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Version/s: SRP Master (7421e9d5b3)

Reproduces on Master (7421e9d5b3)Doesn't reproduce on 8.0.0 or 8.x.x/release (d8a65b0c70)Repro steps:1. Create two subgraphs, referr... Read more

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