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Player/Editor crashes when Colliders with hasModifiableContacts set to t...
How to reproduce:1. Open the attached project "PhysContacts.zip"2. File > Build And Run or Enter Play Mode Reproducible with: 202... Read more
MeshCollilder-Trigger collision detection isn't consistent
Reproduction steps:1. Open project "MeshCollider_Trigger_buggy_2021.2.zip"2. Open Scene "MeshCollider_Cube_vs_Cube"3. Enter Play Mod... Read more
ArticulationBody.GetDenseJacobian does not match the matrix that is calc...
How to reproduce:1. Open project "JacobianMatrix.zip"2. Enter the Play Mode3. Open the Console window Expected result: Matrices shou... Read more
SphereCast doesn't detect mesh collision at certain angles even when sta...
Reproduction steps:1. Open the attached project ("case_1239413-SphereCast.zip")2. Open the repro scene ("SphereCast")3. Enter Play M... Read more
Inconsistent constraint behavior on Configurable Joints when used with D...
Reproduction steps:1. Open the attached project named "Case_1145289"2. Select the Sphere in the BlankScene and enter Play mode3. Mov... Read more
GameObjects with "AddForceAtPosition" are not rotating to the force dire...
How to reproduce:1. Open project "PhysicsForce.zip"2. Enter Play Mode and press the Pause button near the Play button3. In the Hiera... Read more
GameObjects connected with Hinge Joints start flying around the scene wh...
Reproduction steps:1. Open the "1365420.zip" project2. Open the "Assets > TrainController_v3 > Demo > InGameWagonCoupling_P... Read more
In play mode switching Articulation Body's Target value and locking that...
In-play mode switching Articulation Body's Target value and locking that axis causes the object to disappear and throw errors To rep... Read more
Physics.ComputePenetration detects a collision with CapsuleCollider if M...
How to reproduce:1. Open project "ComputePenetrationBug.zip"2. Enter the Play Mode3. Open Scene window and move "Capsule" GameObject... Read more
A mixed hierarchy of ArticulationBodies and Rigidbodies is read back inc...
If in a hierarchy, a Rigidbody is parented to an ArticulationBody, and connected to it with a joint, then its position won't be corr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used