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[Mac] Crash when intializing Texture3D with width = 0 and height = 0 for...
How to reproduce:1. Open user attached project "Case_1192730_repro.zip"2. Enter Play mode Expected result: Editor does not crashActu... Read more
[XR][OpenVR][WMR] HMD's trackingState does not change when the device lo...
How to reproduce:1. Open the attached "TrackingStateBug.zip" project2. Enter Play mode3. Inspect the Console and notice the device's... Read more
Shortcut Manager does not consider keyboard layout when non-English(US) ...
How to reproduce:1. Change the keyboard layout to German2. Create a new project or open an existing one3. Open the Shortcut Manager ... Read more
[TestRunner] Calling a Coroutine which waits for a few frames in Edit Mo...
Reproduction steps:1. Open "coroutine_delay.zip" project2. Open the Test Runner3. "Run All" Edit Mode Tests Expected Result: All tes... Read more
UI Image disappears/does not render when its color property is set using...
How to reproduce:1. Open the attached 'project-1199667.zip' project2. Enter Play mode Expected result: Image does not disappearActua... Read more
Scene needs to be saved twice when creating an instance of a Prefab havi...
How to reproduce:1. Open the attached project "1195283.zip"2. Create an instance of the "test" Prefab in a scene3. Notice that the s... Read more
RGB, R, G and B button does nothing in Lightmap thumbnail preview
RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project2. Create Hierarchy >... Read more
Wrong AndroidManifest.xml file is generated after building to Android
How to reproduce:1. Open the attached "Repro1198652.zip" Project2. Make sure Vulkan API is in the list of Player > Graphics setti... Read more
Output Texture's RGB values are slightly different from the source PNG i...
How to reproduce:1. Open the attached project's Scene labeled "Bug"2. Enter the Play Mode3. Exit the Play Mode after waiting for a f... Read more
[SRP] Shadow culling ignores Lens Shift setting on Camera
To reproduce:1) Open the attached project and scene2) Look at the game view Expected: Each object visible in the game view cast a sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject