Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0b10
2020.1
Issue ID
1198652
Regression
No
Wrong AndroidManifest.xml file is generated after building to Android
How to reproduce:
1. Open the attached "Repro1198652.zip" Project
2. Make sure Vulkan API is in the list of Player > Graphics settings
3. Build the Project
4. Check AndroidManifest.xml <Path to Project>\Repro1198652\Temp\gradleOut\launcher\build\intermediates\instant_app_manifest\release
Expected Behaviour: android:name="android.hardware.vulkan.compute" or android:name="android.hardware.vulkan.version" is in the xml file
Actual Behaviour: android:name="android.hardware.vulkan" is in the xml file even though android.hardware.vulkan is not doccumented in android docs
Reproducible with: 2017.4.35f1, 2018..4.13f1, 2019.2.13f1, 2019.3.0b12, 2020.1.0a14
Note: The issue is specific to Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note (fix version 2018.4):
Backported to 2018.4.16f1