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[Metal] Buffer is updated only once per frame when data is called twice
Reproduction steps: 1. Open the attached project.2. Make sure Editor is running with Metal graphics API.3. Play the scene.- Only one... Read more
[Asset Bundles] Sprite Renderer Sorting Layer is gone when asset is load...
To reproduce: 1. Open attached project.2. Execute menu item: "BUG/Build Asset Bundles"3. Open and play scene: MainMenu.4. Press butt... Read more
When using custom PropertyDrawers the tooltip field of the serializedPro...
Reproduction steps:1. Open the attached project "TooltipBug.zip";2. Open the ExampleScene;3. Select the ExampleObject;4. From the fo... Read more
Build crashes on AssetBundleManager.LoadLevelAsync
Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90) Steps to reproduce:1. Open User's attach... Read more
Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce:1. Open attached project;2. Open "test" scene;3. Go to Graphics Settings (Edit > Project Settings > Graphics) and... Read more
[WSA] Apostrophe used in Player Settings for "Product Name" causes the e...
Steps to reproduce:1. Open the attached project(Queen’s Garden.zip)3. Switch platform to Windows Store4. Build for WSA Universal 10 ... Read more
Unity reports incorrect Textures size in the editor.log after building o...
To reproduce: 1.Download and open attached project.2.Select texture "texture" and notice that it's size is 1.3 Mb.3.Go to File->B... Read more
[Linux] Builds with custom cursor also display system cursor if the buil...
When building a Linux standalone build from Windows, if a custom cursor is used, the default system cursor is visible as well. Repro... Read more
All about bugs
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