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[iOS] DeformSkinneMesh->ApplyBlendShapes->CalculateBlendShapeWeights cra...
How to reproduce:1. Open the attached project form the link provided in the Edit section2. Build for iOS and deploy the Xcode projec... Read more
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps:1. Open QA attached project "repro_1183721"2. Build and run on Oculus Quest Actual: Reflection is rendered differently p... Read more
[Line Renderer] Make it clear Simplify Preview and Tolerance controls ar...
User who submitted bug report believed that the blue line indicating overrides was missing for the "Simplify Preview" and "Tolerance... Read more
[iOS] Point Light reflection disappears when material metal smoothness i...
How to reproduce:1. Open the "MetalSmoothnessRepro.zip" project2. Build the "SampleScene" for iOS3. Build & Run the project to a... Read more
Modifying prefab loaded from AssetBundle prevents unloaded assets being ...
How to reproduce:1. Open tester-attached project (AssetBundleRepro), SampleScene2. Enter Play Mode3. Open the Profiler window and se... Read more
3D object loses its Shader in the build when there is a Local keyword in...
Steps to reproduce:1. Open User's attached project "ShaderFeatureLocalStrippingIssue-2019.3.zip"2. Open SampleScene3. Enter Play mod... Read more
In Profiler, Terrain.UpdateTreeBillboardTexture call takes up performanc...
How to reproduce:1. Open attached project "TreeBillboardTest.zip" and scene "SampleScene"2. Enter Play mode3. Open Profiler Window, ... Read more
Physics.Checksphere function returns true when GameObject's Transform is...
How to reproduce:1. Open the attached project's "case_1198874-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more
SetCameraCullingPlane() does not modify the Plane index
How to reproduce:1. Open the attached (CameraProperties.zip) project2. Open the "SampleScene" Scene3. Enter the Playmode -> see t... Read more
[Deployment] Splash screen preview in Game window is paused until mouse ...
Previewing the splash screen in Game window is paused until mouse pointer is held down on a floating window Steps to reproduce:1) Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject