Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.2
2019.2.14f1
Issue ID
1203299
Regression
No
[iOS] DeformSkinneMesh->ApplyBlendShapes->CalculateBlendShapeWeights crash on CalculateBlendShapeWeights() at MeshBlendShaping
How to reproduce:
1. Open the attached project form the link provided in the Edit section
2. Build for iOS and deploy the Xcode project to the iOS device
===Crash occurs in about 1min ===
Reproducible with: 2019.2.0b9, 2019.2.21f1
Reproducible with:
iPhone SE (iOS 11.4.1)
iPhone 6 (iOS 12.2
Ipnone 7 (12.3.1)
Not reproducible with:
iPhone 8 Plus (iOS 12.2)
iPhone X (iOS 11.3.1)
Notes: Could not test on earlier or higher versions because of the thrown errors
Build fails for Android
Few first lines of a stack trace:
frame #0: 0x000000010479abdc h4kdev`::CalculateBlendShapeWeights() at MeshBlendShaping.cpp:109:28 [opt]
frame #1: 0x000000010479adb8 h4kdev`::ApplyBlendShapes() at MeshBlendShaping.cpp:147:5 [opt]
frame #2: 0x000000010478b214 h4kdev`::DeformSkinnedMesh() at MeshSkinning.cpp:195:9 [opt]
frame #3: 0x000000010478b2dc h4kdev`::DeformSkinnedMeshJob() at MeshSkinning.cpp:218:5 [opt]
frame #4: 0x00000001047b65b0 h4kdev`::Exec() [inlined] ExecuteJobFunc at JobQueue.cpp:393:9 [opt]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment