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0
votes
Fixed

Subasset ordering changes in version control when removing and re-adding...

Serialization

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Mar 22, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project "SubAssetOrder.zip"2. Add project to GitHub Desktop or another similar tool3. Select A... Read more

10
votes
Fixed

Audio is not looping when using PlayScheduled in WebGL Build

Web Platform

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May 19, 2021

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Version/s: 2018.4, 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project "WebGLAudioLoop.zip"2. Switch Platform to WebGL3. Build And Run Expected result: Audio... Read more

0
votes
Fixed

[TMP] Q, W, O, and A letters are corrupted when Text GameObejct is creat...

Package: TextMeshPro

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May 20, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.7f1, 2021.2

How to reproduce:1. Open the attached "1337742_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "UI Build... Read more

1
votes
By Design

Color of Image of a prefab instance is reset to the last hand picked/def...

Scene Management

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May 21, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.8f1c1, 2021.1, 2021.2

How to reproduce:1. Open attached project "ColorTest2.zip"2. Open "SampleScene" scene3. Select "SetColor" GameObject4. Change "Color... Read more

8
votes
Duplicate

At certain angles at large distances, shadows are not rendered when usin...

Shadows/Lights

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May 14, 2021

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Version/s: 2018.4, 2019.4, 2019.4.25f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. In the Hierarchy window, s... Read more

0
votes
Fixed

[Frame Debugger][Mobile] There are two Draw Mesh calls instead of the Ed...

FrameDebugger

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Jun 10, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.2f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "UIDoubleDrawCalls.zip"2. Build and Run a Development Build to a mobile device3. Navig... Read more

1
votes
Fixed

Class get stripped when using Preserve attribute with Mono backend

Mono

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Apr 26, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.4f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "xmlDeserializationTest.zip" project2. Check if scripting backend is set to "Mono", and Manage... Read more

2
votes
By Design

Using a compiled C# DLL in a Unity project throws a build error

Scripting

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Apr 16, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "Repro.zip" project2. Build "test" scene to Standalone Expected result: Build succeeds when us... Read more

0
votes
Third Party Issue

[iOS 14] Screen is black before the splash screen appears

Mobile

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Mar 12, 2021

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Version/s: 2018.4, 2019.4, 2019.4.18f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open project in "Project.zip" and build it for iOS (any scene)2. Open Xcode project generated3. In project nav... Read more

0
votes
Fixed

Editor crashes when PreviewRenderUtility.BeginPreview is not followed by...

Texture

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May 22, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.3f1, 2021.2

How to reproduce:1. Open the user's attached "Handles don't receive input in custom preview scene.zip" project2. Open the "MyEditorW... Read more