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HLSLcc generates incorrect Metal/Vulkan Shaders when tessellation factor...
1. Open the attached "TessFactorReadProject.7z" project 2. Open the "ReproScene" Scene 3. Enter Play Mode 4. Observe the Game view ... Read more
Subasset ordering changes in version control when removing and re-adding...
How to reproduce: 1. Open the attached project "SubAssetOrder.zip" 2. Add project to GitHub Desktop or another similar tool 3. Selec... Read more
Audio is not looping when using PlayScheduled in WebGL Build
How to reproduce: 1. Open the attached project "WebGLAudioLoop.zip" 2. Switch Platform to WebGL 3. Build And Run Expected result: A... Read more
[TMP] Q, W, O, and A letters are corrupted when Text GameObejct is creat...
How to reproduce: 1. Open the attached "1337742_Repro" project 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "UI Bu... Read more
Color of Image of a prefab instance is reset to the last hand picked/def...
How to reproduce: 1. Open attached project "ColorTest2.zip" 2. Open "SampleScene" scene 3. Select "SetColor" GameObject 4. Change "C... Read more
At certain angles at large distances, shadows are not rendered when usin...
How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. In the Hierarchy window... Read more
Animator Blend Tree weight defaults to 0 for a frame when AnimationClipP...
How to reproduce: 1. Open the attached project "FlickeringIssue.zip" 2. Press Play 3. Select the Zoologist Game Object in the Hierar... Read more
Class get stripped when using Preserve attribute with Mono backend
How to reproduce: 1. Open the attached "xmlDeserializationTest.zip" project 2. Check if scripting backend is set to "Mono", and Mana... Read more
Using a compiled C# DLL in a Unity project throws a build error
How to reproduce: 1. Open the attached "Repro.zip" project 2. Build "test" scene to Standalone Expected result: Build succeeds when... Read more
[iOS 14] Screen is black before the splash screen appears
Reproduction steps: 1. Open project in "Project.zip" and build it for iOS (any scene) 2. Open Xcode project generated 3. In project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects