Search Issue Tracker
Duplicate
Votes
8
Found in
2018.4
2019.4
2019.4.25f1
2020.3
2021.1
2021.2
Issue ID
1336201
Regression
No
At certain angles at large distances, shadows are not rendered when using Spot Light
How to reproduce:
1. Open the user's attached project and Scenes/SampleScene scene
2. Enter the Play mode
3. In the Hierarchy window, select Spot Light and change its Rotation.x value
4. Observe the shadows in the Game view
Expected result: shadows are always visible
Actual result: shadows are sometimes not visible (e.g. visible with 10, not visible with 25)
Reproducible with: 2018.4.35f1, 2019.4.26f1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #1336184