Search Issue Tracker
Fixed in 1.6.0-preview.1, 2.2.0-preview.1, 3.2.0-preview.1
Votes
0
Found in [Package]
2018.4
2019.4
2020.3
2021.1
2021.1.7f1
2021.2
Issue ID
1337742
Regression
No
[TMP] Q, W, O, and A letters are corrupted when Text GameObejct is created via script on a disabled Canvas GameObject
How to reproduce:
1. Open the attached "1337742_Repro" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "UI Builder" GameObject
4. In the Inspector press the "Build" button
5. In the Hierarchy select the created "Text Object" GameObject (child of the "Canvas")
6. In the Inspector enable the "Canvas" Component
7. Inspect the Game view
Expected results: All of the letters are rendered properly
Actual results: Q, W, O, and A letters are corrupted
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a18
Notes:
- Only capital letters are corrupted, lower case letters are not
- In the "UIBuilder.cs" script setting 55th to "true" will not produce any artifacts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 1.6.0-preview.1, 2.2.0-preview.1, 3.2.0-preview.1):
Fixed in 2.2.0-preview.1 and 3.2.0-preview.1