Search Issue Tracker
Fixed in 1.6.0-preview.1, 2.2.0-preview.1, 3.2.0-preview.1
Votes
0
Found in [Package]
2018.4
2019.4
2020.3
2021.1
2021.1.7f1
2021.2
Issue ID
1337742
Regression
No
[TMP] Q, W, O, and A letters are corrupted when Text GameObejct is created via script on a disabled Canvas GameObject
How to reproduce:
1. Open the attached "1337742_Repro" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "UI Builder" GameObject
4. In the Inspector press the "Build" button
5. In the Hierarchy select the created "Text Object" GameObject (child of the "Canvas")
6. In the Inspector enable the "Canvas" Component
7. Inspect the Game view
Expected results: All of the letters are rendered properly
Actual results: Q, W, O, and A letters are corrupted
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a18
Notes:
- Only capital letters are corrupted, lower case letters are not
- In the "UIBuilder.cs" script setting 55th to "true" will not produce any artifacts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 1.6.0-preview.1, 2.2.0-preview.1, 3.2.0-preview.1):
Fixed in 2.2.0-preview.1 and 3.2.0-preview.1