Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
10
Found in
2018.4
2019.4
2019.4.26f1
2020.3
2021.1
2021.2
Issue ID
1337312
Regression
No
Audio is not looping when using PlayScheduled in WebGL Build
How to reproduce:
1. Open the attached project "WebGLAudioLoop.zip"
2. Switch Platform to WebGL
3. Build And Run
Expected result: Audio is looping
Actual result: Audio is not looping
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a17
Could not test with: 2021.2.0a18 (Unable to run the Build)
Notes: Not reproducible in Play Mode and Windows Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a15
Resolution Note (fix version 2021.2):
Fixed in 2021.2.5f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.26f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.35f1