Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
10
Found in
2018.4
2019.4
2019.4.26f1
2020.3
2021.1
2021.2
Issue ID
1337312
Regression
No
Audio is not looping when using PlayScheduled in WebGL Build
How to reproduce:
1. Open the attached project "WebGLAudioLoop.zip"
2. Switch Platform to WebGL
3. Build And Run
Expected result: Audio is looping
Actual result: Audio is not looping
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a17
Could not test with: 2021.2.0a18 (Unable to run the Build)
Notes: Not reproducible in Play Mode and Windows Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a15
Resolution Note (fix version 2021.2):
Fixed in 2021.2.5f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.26f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.35f1