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Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
Issue ID
1337590
Regression
No
HLSLcc generates incorrect Metal/Vulkan Shaders when tessellation factors are read in then domain stage
1. Open the attached "TessFactorReadProject.7z" project
2. Open the "ReproScene" Scene
3. Enter Play Mode
4. Observe the Game view
Expected result: Two rounded cubes are drawn, the left one is tinted red, the right one is tinted blue (See correct.png)
Actual result: Two rounded cubes are drawn but both cubes are grey (See actual.png)
Reproducible with: 2018.4.34f1, 2019.4.27f1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a17
Note:
- The issue is reproducible on both Metal and Vulkan
- The issue is not reproducible on DX11 and DX12
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Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b1