Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
Issue ID
1337590
Regression
No
HLSLcc generates incorrect Metal/Vulkan Shaders when tessellation factors are read in then domain stage
1. Open the attached "TessFactorReadProject.7z" project
2. Open the "ReproScene" Scene
3. Enter Play Mode
4. Observe the Game view
Expected result: Two rounded cubes are drawn, the left one is tinted red, the right one is tinted blue (See correct.png)
Actual result: Two rounded cubes are drawn but both cubes are grey (See actual.png)
Reproducible with: 2018.4.34f1, 2019.4.27f1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a17
Note:
- The issue is reproducible on both Metal and Vulkan
- The issue is not reproducible on DX11 and DX12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b1