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0
votes
Fixed

[Android] 'Build and Run' attempts to push a build to device even if err...

Android

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Mar 22, 2017

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Version/s: 5.5.2p3

Reproduction steps:1) Download and open user's attached project2) Try to 'build and run' "EmptyScene" scene on any Android device-- ... Read more

0
votes
Fixed

[IL2CPP] Failed running UnusedByteCodeStripper when building the project...

Scripting

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Mar 22, 2017

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Version/s: 5.6.0f1

Steps to reproduce:1. Open the attached project (IL2CPPTesting.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 ... Read more

0
votes
Fixed

Animator keeps StateMachine state when disabling GameObject

Animation

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Mar 22, 2017

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Version/s:

Animator keeps StateMachine state when disabling GameObject, when it should reset the controller. repro:-disable, then re-enable GO ... Read more

0
votes
Fixed

Changes in behavior of AnimatorIK while editor is stopped

Animation

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Mar 22, 2017

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Version/s:

fixed in 45801ce38cbd4456400c6698900515debcef2ff5 added runtime test. Read more

0
votes
Fixed

Sharp, glossy outlines when terrain textures intersect

Shaders

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Mar 22, 2017

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Version/s: 5.5.1f1

If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that ... Read more

0
votes
Fixed

"Sign into your Unity account" window is displayed every time when launc...

Launcher

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Mar 22, 2017

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Version/s: 5.6.0f1

How to reproduce:1. Open Unity, if you haven't signed out yet, make sure to do that2. Press "Work offline" with "Remember my choice"... Read more

0
votes
Fixed

"UnityEditor.InitializeOnLoad" calls constructor three times when Unity ...

Scripting

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Mar 22, 2017

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Version/s: 5.6.0f1

How to reproduce:1. Download users attached project "doubleInitialize"2. Create or edit a script in Assets folder (without opening U... Read more

0
votes
Fixed

[PVR] Lightmap indirect gaussian filter above 0 causes black edge artifacts

Global Illumination

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Mar 22, 2017

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Version/s: 5.6.0f2

Black artifacts appear near some seam edges in tile-based level when indirect lightmap filtering is set to gaussian with a value abo... Read more

1
votes
Fixed

VideoPlayer.isPrepared always returns false after calling VideoPlayer.Pr...

Video

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Mar 22, 2017

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Version/s: 5.6.0f1

To reproduce: 1.Download and open attached project.2.Open "scene1" scene.3.Open AverageColorFromTexture.cs script.4.Edit lines 32 an... Read more

0
votes
Fixed

[VideoPlayer] Video which has 6-channel audio and its audio codec is AC-...

Video

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Mar 22, 2017

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Version/s: 5.6.0f2

How to reproduce:1. Open the attached project2. Open and play RenderTexture sceneResult: Amaze-mp4.mp4 video doesn't playExpected re... Read more

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