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Fixed in 5.6.0

Votes

0

Found in

Issue ID

894062

Regression

Yes

Animator keeps StateMachine state when disabling GameObject

Animation

-

Animator keeps StateMachine state when disabling GameObject, when it should reset the controller.

repro:
-disable, then re-enable GO that is using an Animator controller...
bug: controller resumes where it was when it was disabled.
expected: controller is reset.

Comments (16)

  1. 3c3f387937a6411d72609d884e969f2b?d=mm

    Andrey-Postelzhuk

    Aug 16, 2018 11:39

    Have similar bug in Unity 2017.3.0f3. Here is a workaround: https://forum.unity.com/threads/losing-animator-state.307667/#post-3598984

  2. 2efe477c591d00ffbcae814680cc62c4?d=mm

    Gabsparks

    Jul 24, 2018 17:05

    Still not fixed in version 2018.1.0f2 and Beta 2018.2.0b7.
    Please solve this, it's really annoying and it's delaying my project very hard!

  3. A8be9f7e3404bd007c74ca4e41545f43?d=mm

    Lloyd_RedironLabs

    Apr 19, 2018 12:12

    Can confirm, still an active bug in 5.6.5f1...

  4. 1209fc4dcc2c9d8383e36dc8b3c9fcb3?d=mm

    PawelMarecki

    May 15, 2017 07:27

    UPDATE: I would like to update my previous comment. Now, after we update Unity to 5.6.1 animations looks fine and work like expected.

  5. 6bce8061d1c2881a32b28880407b0e6f?d=mm

    liunnos

    May 13, 2017 17:51

    Version 5.6.0f3 still not fixed

  6. 49d76b6035b403e1e7a34fe7ec8de79f?d=mm

    Rodolfo-Rubens

    Apr 28, 2017 18:04

    @ACHRENICO ah, thanks, will check it out!

  7. 49d76b6035b403e1e7a34fe7ec8de79f?d=mm

    Rodolfo-Rubens

    Apr 28, 2017 18:03

    I'm using 5.6.0f3 and this bug is still here! To say the truth, this issue could be useful, but this should let us choose between these two behaviors.

  8. 1209fc4dcc2c9d8383e36dc8b3c9fcb3?d=mm

    PawelMarecki

    Apr 24, 2017 12:39

    Same here. I've updated my project from 5.3.6 to 5.6.0f3 and half of our animation doesn't work because of that.

  9. D1046e176e3436515b7339184e32a0c9?d=mm

    zero_null

    Apr 20, 2017 13:09

    yes it should be fixed in the latest version .

  10. 0f91502ce825f29a1cb6a1a7c6d9e28e?d=mm

    achrenico

    Apr 19, 2017 12:15

    Fixed in 5.6.0p1

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