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Fixed in 5.6.0



Found in

Issue ID




Animator keeps StateMachine state when disabling GameObject



Animator keeps StateMachine state when disabling GameObject, when it should reset the controller.

-disable, then re-enable GO that is using an Animator controller...
bug: controller resumes where it was when it was disabled.
expected: controller is reset.

Comments (16)

  1. Andrey-Postelzhuk

    Aug 16, 2018 11:39

    Have similar bug in Unity 2017.3.0f3. Here is a workaround:

  2. Gabsparks

    Jul 24, 2018 17:05

    Still not fixed in version 2018.1.0f2 and Beta 2018.2.0b7.
    Please solve this, it's really annoying and it's delaying my project very hard!

  3. lloydsummers

    Apr 19, 2018 12:12

    Can confirm, still an active bug in 5.6.5f1...

  4. PawelMarecki

    May 15, 2017 07:27

    UPDATE: I would like to update my previous comment. Now, after we update Unity to 5.6.1 animations looks fine and work like expected.

  5. liunnos

    May 13, 2017 17:51

    Version 5.6.0f3 still not fixed

  6. Rodolfo-Rubens

    Apr 28, 2017 18:04

    @ACHRENICO ah, thanks, will check it out!

  7. Rodolfo-Rubens

    Apr 28, 2017 18:03

    I'm using 5.6.0f3 and this bug is still here! To say the truth, this issue could be useful, but this should let us choose between these two behaviors.

  8. PawelMarecki

    Apr 24, 2017 12:39

    Same here. I've updated my project from 5.3.6 to 5.6.0f3 and half of our animation doesn't work because of that.

  9. zero_null

    Apr 20, 2017 13:09

    yes it should be fixed in the latest version .

  10. achrenico

    Apr 19, 2017 12:15

    Fixed in 5.6.0p1

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