Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f1
Issue ID
893975
Regression
No
"UnityEditor.InitializeOnLoad" calls constructor three times when Unity Editor is opened if project is edited outside of Editor
How to reproduce:
1. Download users attached project "doubleInitialize"
2. Create or edit a script in Assets folder (without opening Unity)
3. Start Unity and open "doubleInitialize" project
Expected result: The static constructor logs once, Unity recompiles and reloads assemblies, and the constructor logs a second time
Actual result: The static constructor logs 3 times
Reproducible with - 2017.1.0a5, 5.6.0f2, 5.5.2p3 5.4.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment