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1
votes
Fixed

[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK

VR

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Mar 27, 2017

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Version/s: 2017.1.0a5

1) Download attached project and set up CV12) Note that OpenVR is the preferred SDK in the list3) Enter playmode4) Observe the Conso... Read more

0
votes
Fixed

[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...

VR

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Mar 27, 2017

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Version/s: 2017.1.0a5

1) Download the attached project.2) Open 'Scene'3) Set up the Vive and note the player settings---- Graphics API is set to force Dx1... Read more

0
votes
Fixed

Unity crashes when multiple joints are created inside the collider with ...

Physics

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Mar 27, 2017

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Version/s: 5.5.2f1

Unity crashes when there are multiple game objects with colliders and joints being instantiated in the same place. These game object... Read more

0
votes
Fixed

Crashed in output_l00 when scaling Raw Image rapidly

uGUI

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Mar 27, 2017

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Version/s: 2017.1.0a3, 2017.1.0a4

Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Hierarchy, select "Canvas" -> "RawImage".4. In Inspector... Read more

0
votes
Fixed

Mesh.CombineMeshes combines verts of all meshes instead of just the sub...

Graphics - General

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Mar 27, 2017

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Version/s: 5.5.0f3

To reproduce:1. Download attached project;2. Open scene "Scene";3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tris a... Read more

0
votes
Fixed

Opened focused GameView doesn't receive input

Editor - Other

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Mar 27, 2017

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Version/s: 5.5.1p4

Opened focused GameView doesn't receive input. When a second GameView is opened, sometimes it doesn't receive keyboard input.How to ... Read more

0
votes
Fixed

Some Asset Bundle components have different m_PathID compared to new Ass...

Asset Bundles

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Mar 27, 2017

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Version/s: 5.5.2p4

1. Open project attached(AssetBundleRebuildTest1.zip)2. Click "BuildTools/Build/Build AssetBundles for Win64" in the menu to build A... Read more

3
votes
Fixed

When using Perforce and re-baking a NavMesh, the file created gets marke...

Version Control

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Mar 27, 2017

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Version/s: 5.5.2p4

When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more

0
votes
Fixed

Public variable cannot be updated during playmode if script is attached ...

Animation

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Mar 27, 2017

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Version/s: 5.6.0f1

How to reproduce:1. Open "StateMachineBehaviour Problem" project2. Open the Animator window and open "animator test" animation contr... Read more

0
votes
Fixed

[Trails Module] Particle sub emitter trails glitch out if system simulat...

Shuriken

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Mar 27, 2017

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Version/s: 5.6.0f2

Rewinding a system with a subemitter using trails causes the trails to glitch out. Repro steps:1. Open Scene1 from the attached proj... Read more

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