Search Issue Tracker

Fix in review

Votes

0

Found in

5.5.2p4

Issue ID

895452

Regression

Yes

Some Asset Bundle components have different m_PathID compared to new Asset Bundle with deleted Library

Asset Bundles

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Workaround is possible

1. Open project attached(AssetBundleRebuildTest1.zip)
2. Click "BuildTools/Build/Build AssetBundles for Win64" in the menu to build Asset Bundles.
3. Quit the Unity and Rename the folder of bundles what was build on the previous step.
4. Delete the Library folder and reopen the project.
5. Repeat step 2 and compare "copy_3v3_publish" of both folders.

Expected result: They will be identical.
Actual result: m_PathID is different in some places.

Reproduced on: 5.50f3, 5.5.2p4, 5.5.3f1, 2017.1.0a6.
Works fine on: 5.6.0f3.

----------------------------------------------------------
Fixed on: 2017.1.0b5, 5.6.1p1 and should also be fixed in 5.5.3p4.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.