Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f2
Issue ID
895376
Regression
No
[Trails Module] Particle sub emitter trails glitch out if system simulation is paused and rewinded
Rewinding a system with a subemitter using trails causes the trails to glitch out.
Repro steps:
1. Open Scene1 from the attached project
2. Select the Explosion particle system in the hierarchy and simulate it
3. Pause the system around the 1 second mark and rewind it slowly back to about 0.17 seconds
4. Observe visual artefacts. Zoom out in the scene view to make them even more prominent.
Notes:
- not a regression, happens in 5.5.2p4
- seems like trails have to be coming from a sub emitter; could not repro otherwise
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can not navigate through the Scene view when using a drawing tablet
- Crash on EditorDisplayDialogProc when opening Dialog box containing buttons with unusually long labels
- Crash on AsyncWriteImageToR2dFile when baking lightmaps using custom parameter with 16x Anti Aliasing samples
- Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
- [Android] [GameActivity] UI is unresponsive when Application Entry Point is set to GameActivity
bravo075
May 22, 2018 19:29
I have this exact issue on Unity 5.6, sub emitters emit a graphic glitch on an explosion particle.