Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f2
Issue ID
895376
Regression
No
[Trails Module] Particle sub emitter trails glitch out if system simulation is paused and rewinded
Rewinding a system with a subemitter using trails causes the trails to glitch out.
Repro steps:
1. Open Scene1 from the attached project
2. Select the Explosion particle system in the hierarchy and simulate it
3. Pause the system around the 1 second mark and rewind it slowly back to about 0.17 seconds
4. Observe visual artefacts. Zoom out in the scene view to make them even more prominent.
Notes:
- not a regression, happens in 5.5.2p4
- seems like trails have to be coming from a sub emitter; could not repro otherwise
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
bravo075
May 22, 2018 19:29
I have this exact issue on Unity 5.6, sub emitters emit a graphic glitch on an explosion particle.